While designing the art curriculum for the year, I have to consider these ten 'commandments' for project based learning:
 1) Begin with an end in mind: an outcome that is attainable and understandable but manipulative for all students,                                                                       2)Make tough topics fun: sometimes all those old dead French guys (the Impressionists, the post-Impressionists, etc.), can be daunting..how to make them interesting?    3) Focus on standards; the Art standards revolve around the mediums, processes, history and vocabulary of the art room; most projects naturally involve all the standards.    4) Keep it Simple; instead of looking at a body of work, focus on a theme or one painting.    5) Start a  project off with some fun: a movie, outside walk, game or dance (look at all the animals in a Marc Chagall painting;I and the Village); do the chicken dance, make a chicken hat).   6)  Keep the project close to student's experience: learn about African American art and the Great Migration; have the student's painting show how his family came to this area, 7) Set deadlines...most of our work is done in a week (1  hr), but students are free to come in at lunchtime and work on it.   8)  Balanced assessments: rubrics (1234), observation, portfolios.
 9) End with some excitement: an online gallery of the student's work, an interview about the work  10)  Test the project before you begin:  Why should  the kids have all the fun?  I always try some of the materials, processes and ideas before presenting it to the class.
Project based learning is easy in the art room:  The very nature of making art involves making choices, using  natural curiosity, being a decision maker, being a problem solver, using  creativity and resourcefulness.  The possibilities of a partnership between technology and art are exciting and endless for making project based learning in the art room new and relevant.
 
 
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